37 FiveM scripts. A basket, and no checkout.
The Skillry FiveM resources, listed one by one with the version each of them declares. Put together whatever interests you — the basket collects the selection and hands it to a human being. Nothing is paid for here, nothing is downloaded here, and the source of a script that is for sale never reaches this browser.
37 scripts · data last touched 2026-08-14
Three things this page deliberately does not have
Prices
Not one script here carries a price, because not one has been set. A number somebody takes for real is worse than no number. The field exists in content/scripts.json; fill it in and it appears here and in the basket.
A checkout
There is no payment step and no payment provider. The basket ends in a message you send yourself. A half-built till would be worse than none at all.
Screenshots that do not exist
25 of 37 scripts show their interface, drawn from the real files with sample data. None show a recording from the running game. The remaining 12 show an empty frame that says what belongs there, instead of something invented.
Every script
37 scripts
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Administration over Discord v1.1.0 skillry_admin Administration over Discord: kick, time out, ban, screenshot — and the doorman on the server that enforces them. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
oxmysql -
The arrival v0.3.0 skillry_ankunft The arrival: the approach by air, the taxi ride, the first steps taken on a phone. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. -
Work v0.1.0 skillry_arbeit Ten ways to come by money. Seven of them legal, three not. Details

What this script puts on screen — drawn by the shared interface skillry_ui, with sample data from the real files. -
Car dealership v0.1.0 skillry_autohaus The place where you buy a car. Around eighty vehicles from the base game, nothing to download. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Bank v0.1.0 skillry_bank Banks across the whole island: blips, counters for paying in and out, transfers with a confirmation step, cash machines around the city, and a statement in which every entry names its reason. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Characters v1.0.0 skillry_charakter Several characters per player: selection, creation and starting point. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Chat v1.0.0 skillry_chat The chat: bottom left, understated, fading out. Roleplay channels with a range, and suggestions the server filters. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Driving school v0.1.0 skillry_fahrschule A theory test, a practical test with an examiner, and a licence you have earned. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Garage v1.0.0 skillry_garage Park vehicles and take them out again — the row in the database is the truth. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Housing v0.1.0 skillry_haus A door of your own. Rent it or buy it. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
HUD v0.1.0 skillry_hud The HUD package: an instrument cluster fed by real vehicle data, a seatbelt that beeps and throws you out, a death screen, and announcements everybody sees. Details

What this script puts on screen — drawn by the shared interface skillry_ui, with sample data from the real files. Requires:
skillry_ui -
Factions v0.1.0 skillry_jobs The faction construction kit: create factions in the game, ranks as a table, markers placed on the ground by standing where you want them, a boss menu with a faction account and payroll, and the seam to the Discord application system. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_uioxmysql -
Map v1.0.0 skillry_karte The server's map in one place — your own blips, other people's removed, and a workshop of your own. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Boot v0.1.0 skillry_kofferraum The handle on the boot. Opens ox_inventory — with a key, or with a tool. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Loading screen v1.1.0 skillry_ladebildschirm The server's first screen — and the only one everybody sees. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. -
Portrait v1.0.0 skillry_lichtbild The portrait: one photograph per character, taken automatically and available everywhere. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Licence check v0.1.0 skillry_lizenz A licence check against an API of your own — a threshold against resale, not a lock. Off by default. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Logs v1.0.0 skillry_logs What happens in the game, on its way to Discord — one thread per area. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Minigames v1.0.0 skillry_minispiele Picking a lock, a terminal, cables — the skill games other scripts call into. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Emergency call v0.1.0 skillry_notruf The emergency call, with a dispatcher. Dial 110 and you are asked questions — and what arrives is what you said. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Pause menu v0.1.0 skillry_pause A pause menu of its own: who you currently are, what you can change, the way into the team and the way out. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Phone v1.0.0 skillry_phone The phone — numbers, messages, calls, and sharing with people nearby. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui -
Racing v0.1.0 skillry_rennen The kart track: the course, the timing, the leaderboard. Today, only the course. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. Requires:
skillry_ui -
Quiet v1.0.0 skillry_ruhe Los Santos with no audience: no pedestrians, no traffic, no patrol cars. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Traces v0.1.0 skillry_spuren Deeds leave traces. Casings, blood, tyre rubber — collect them, examine them, match them. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Scenes v0.1.0 skillry_szenen Stage sets built from objects already in the game, placed at runtime. Nothing to download. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Tablet v0.1.0 skillry_tablet The tablet. Three columns, notes and pictures — not a second phone. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. -
Refuelling v0.1.0 skillry_tanken Refuelling at every pump on the map — yourself, with the hose and a held key, or stay in the seat and let an attendant come to you. Details

What this script puts on screen — drawn by the shared interface skillry_ui, with sample data from the real files. Requires:
skillry_ui -
Taxi v0.1.0 skillry_taxi Marlon comes to pick you up. The number from the opening credits, actually connected. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. -
Shared interface v0.1.0 skillry_ui The interface every Skillry script shares — notifications, announcements, HUD, instrument cluster and the quick-access wheel. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. -
Voice v0.1.0 skillry_voice Proximity speech at three levels, muffling inside vehicles, and radio channels by profession. The transport itself sits behind a layer you can swap out. Details

What this script puts on screen — drawn by the shared interface skillry_ui, with sample data from the real files. Requires:
skillry_ui -
Watch v0.1.0 skillry_wache Server-side monitoring: models, explosions, damage, position jumps, armour. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Workbench v0.1.0 skillry_werkbank Tools for the people building the server. Only with the dev.werkzeuge permission. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. -
Weather v0.1.0 skillry_wetter The weather in the game follows the real weather of a real city — Los Angeles or North Rhine-Westphalia, over Open-Meteo and without a key. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. -
Quick-access wheel v1.0.0 skillry_wheel The quick-access wheel, with something in it — vehicle, emotes, interaction and the job. Details

What this script puts on screen — drawn by the shared interface skillry_ui, with sample data from the real files. Requires:
skillry_ui -
Economy v0.1.0 skillry_wirtschaft The layer underneath everything that moves money, goods or experience: one door for every movement of money, a ledger that records the reason, an experience account per character, and a price that is asked for rather than written into a config file. Details
No materialNo recording of this script exists yet. A screenshot or a short clip from the game belongs here — this frame is a gap, not a picture of anything. Requires:
oxmysql -
Newspaper v0.1.0 skillry_zeitung The Los Santos newspaper — what happened is on the newsstand the next morning. Details

The interface of the script, with sample data. Rendered from the real files, not a mock-up. Requires:
skillry_ui
Basket
The basket lives on this page and nowhere else. No other page has one; the header only links here. The selection stays in your own browser and is sent to nobody until you send it yourself.
The basket needs JavaScript. Without it every script and every description is still on this page — just write to me and name the ones you mean.
Nothing selected yet. Every card has a button.
Copy the list first — a Discord link cannot carry it for you.
What the version number on each card means
It is the version from the resource's own fxmanifest.lua, unchanged. Nothing on this page derives a status from it: anything below 1.0.0 is unfinished, and the description is the best guide to what that means in each case. Today: 12 of 37 at 1.0.0 or above.
Why there is no script code on this page
Whatever a browser loads, anybody can read. Minifying and obfuscating are a threshold of a few minutes, not a lock — and nothing on this site will tell you otherwise.
So of the resources that are for sale, this page carries only what is public anyway: the name, the version, one sentence, and the dependencies each one declares. No Lua, no configuration, not one excerpt.
The protection that does hold sits elsewhere, and it is written out in full on this site rather than asserted here. Cfx.re Asset Escrow encrypts the resource on delivery, so the customer never receives readable Lua at all. The licence check answers whether a subscription still applies today, and can be revoked. Escrow is the part that stops an attacker; the licence check is the part that can end a subscription. Neither replaces the other.
That is also why a preview here is always a picture, a recording or a rebuilt mock-up — never delivered source.
Before you order
Questions about a script, about what it needs, or about whether two of them get along: ask in the forum, or write directly. The site notice has the address.